Game Logics and Theories: Mentality Print
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Written by Vertanno   
Friday, 09 November 2007 14:54
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Vertanno takes an interesting look at the mathematical side to some of the mental team and player instructions in FM08. Definately worth a read!

 

Game Logics and Theories

Mentality

Mentality doesn’t change the position of your player when your team doesn’t have possession, only when your team has the ball. The higher the mentality slider, the higher chance there is of your player making a forward run, or an attacking pass.

Here is my theory:

0 = the player will only make a forward run/ attacking ball when there is a 100% chance that your team will score.

1 = ≥ 95%
2 = ≥ 90%
3 = ≥ 85%
4 = ≥ 80%
5 = ≥ 75%
6 = ≥ 70 %
7 = ≥ 65%
8 = ≥ 60%
9 = ≥ 55%
10 = ≥ 50%
11 = ≥ 45%
12 = ≥ 40%
13 = ≥ 35%
14 = ≥ 30%
15 = ≥ 25%
16 = ≥ 20 %
17 = ≥ 15%
18 = ≥ 10%
19 =≥ 5% 
20 = ≥ 0% (arguably has to be 1 but…)

Obviously, other things can affect your teams attacking balls and forward runs. They are:

Forward Runs

Rarely = the player will only make a forward run where there is a ≥ 99.9% success rate.

Mixed = the player will only make a forward run where there is a ≥ 66.6% success rate.

Often = the player will only make a forward run where there is a ≥ 33.3% success rate.


Try Through Balls

Rarely = the player will only attempt a through ball where there is a ≥ 99.9% success rate.

Mixed = the player will only attempt a through ball where there is a ≥ 66.6% success rate.

Often = the player will only attempt a through ball where there is a ≥ 33.3% success rate.

Creative Freedom can also affect your team attacking balls and forward runs because it gives them the freedom to decide on these things themselves, and often overrule your other instruction. I’m not going to try and put Creative freedom into percentages because it is hard enough to describe, let alone come up with some mathematical theory.

I might do one day though.



 

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