Registered users can
- Post comments and rate articles and downloads
- Submit articles, downloads and graphics
- Post in the forums!
| Championship Manager 4 |
| Championship Manager 03/04 |
| Championship Manager 3 |
| Newer CM versions |
![]()
Ingame GFX
Get the coolest graphics
to spice up your game!
kits, balls, skins
The best 250 european teams were picked and than distributed in England's league system.What foll...
What's new ? 1.Around 7000 transfers and loans up to date mainly from Europe; 2.updated the fin...
The great Addmanager data update brings Football Manager up to date as of 23 August 2008 This up...
| CM0304: Formation terms |
|
|
|
| Written by k8oylos |
| Thursday, 25 May 2006 14:21 |
|
When i choose a formation, i always make adjustments to player settings. Those are the fine details that make the difference between a successful formation and a bad one Let's see the choises and their explanation:
The first thing you should look at is the long shots. I normally set long shots on for as many players as possible. Definitely for the attacking midfielders, and most of the times for the other central midfielders as well, as long as they have long shots of at least 15. Those are the players that are most of the time at a shooting distance during a match, and the more shots you make, the more likely you are to score. Then i set forward runs and run with ball for my wingers and attacking midfielder and try-through balls for my AMC and any other player with creativity-passing of at least 15, especially the AML,AMRs. Also i set cross ball on for wingers, especially if you have strikers with high heading and jumping. As regards defense, you should have your midfielders (especially the DMC and the ML-MR) with pressing on. In most case do not put your DCs to press, because there will be "holes" in your defense. If you are using a defense of 3 (3-5-2) generally the left and right DC should be set to man marking, and the central (together with the ML-MR and DMC) to zonal. If you are using 4-4-2 you can have all your defenders and midfielders with zonal on, or you can choose one or two of your DCs to man mark. Remember not to put pressing on to any attacking midfielders or striker if they have a very low stamina. This will make them tired more quickly. Free role: Use this only in case you are playing a 4-3-1-2 and you have a very good AMC. Free role is a hidden attribute, but in general a player with high creativity, passing and pace might be fit for free role. As regards set pieces, in attacking mode you can have as many players as you want move forward (keep back your goalkeeper and DL-DR though) .In defensive mode, you can take all your players back, though i generally a striker with high acceleration forward. |
2003-2008 by k8oylos
HarryPotterFrenzy - NirvanaLyrics - ArcadeFrenzy - Lyricsnet - DuneChronicles - Nat-Portman- FreeArcadeGames- Hhgttg- FMFrenzy.co.uk - SkiFilmReviews